public struct MPresetMessage
{
	public string msg;

	public void Send(GGNetwork network, byte channel = 1)
	{
		network.BeginWrite(6);
		network.AddString(msg);
		network.EndWrite();
		network.Send(true, channel);
	}

	public void Deserialize(GGNetwork network)
	{
		msg = network.GetString();
	}
}
